A SIMULTANEITY MARK: MFA Design Thesis Part 2

Reception: Feb 12, 6–9 pm

On view: Feb 12 – Feb 28


The second part of A Simultaneity Mark opened with a packed and animated reception, bringing together faculty, students, and visitors from across the Mason Gross community. The galleries carried a steady flow of conversations, with design and visual art audiences naturally overlapping throughout the evening. The event felt lively, social, and deeply engaged.

Each room constructed a different mode of experience. Chiyu Zheng’s interactive installation Gestic transformed subtle human hand movements into responsive texts, encouraging viewers to become aware of their own gestures and presence. Sabre introduced a shift in tempo, where Mahsa Masoumi’s work centered on duration, narrative, and repetition, drawing visitors into a slower, more reflective encounter shaped by image, sound, and pattern. Yuxuan Hu’s installations explored language perception and memory through generative imagery, producing visuals that appeared and dissolved in response to sound.

Beyond the design spaces, surrounding rooms of the gallery presented visual art works, creating a broader exhibition context and reinforcing the interdisciplinary atmosphere of the night. The exhibition remained open to the public through February 28, extending the reception’s energy into an ongoing viewing experience.


Chiyu Zheng

GESTIC

Material: Media Installation, TouchDesigner

Gestic translates everyday human gestures into live visual responses. Movement becomes a quiet language shaped by habit, culture, and presence.


Mahsa Masoumi

SABR

Material: Video with audio, latch-hook weaving

Sabr means patience. The work unfolds the traditional Persian story of Zaal and Simorgh through image, sound, pattern, and repetition, inviting viewers to linger with care, endurance, and time.


Yuxuan Hu

What I See When You Are Silent, and How Your Memory Finds Its Form

material: Installation, TouchDesigner, Python

This project responds to sound by generating images that appear, linger, and fade. The work reflects on memory as something that remains, even after the digital form disappears.

A SIMULTANEITY MARK: MFA Design Thesis Part 1

Reception: Jan 21, 6–9 pm

On view: Jan 20 – Feb 05


The first part of the MFA Design Thesis exhibition “A Simultaneity Mark” opened in the Mason Gross Galleries with strong energy and a full room. Faculty, students, and visitors moved fluidly through the galleries, creating the kind of atmosphere shows hope for but rarely achieve. The event felt genuinely communal rather than ceremonial.

Each room carried a distinct spatial and visual character. Peyton Chiang’s installation title emphasized scale and material presence, drawing viewers into a work that unfolded through movement and proximity. Anukriti Kaushik’s title created a striking contrast, combining sculptural forms and printed elements that encouraged slower, more attentive looking. Asem Kiyalova’s work title introduced a different rhythm, where objects, surfaces, and projection intersected to produce a layered visual experience.

What made the night memorable was not just the individual projects, but the shared presence of the Mason Gross community as both graduate programs shared the galleries. Design and visual art audiences overlapped, conversations extended across disciplines, and the exhibition operated as a social as well as visual space. The show remained open to the public through February 5, sustaining that initial momentum beyond the reception.


Peyton Chiang

For Convening (we must remember the beauty of sharing each other’s wits), 2026

Polyester chiffon, double georgette, cotton thread (29 x 18 x 14 Feet)

For Care (within me there are many homes), 2026

Maintenance equipment, plywood stool, archival inkjet print, Durational performance


Anukriti Kaushik

Archron’s Dream, 2026

Laser print on paper (11 x 13.5 Inches)

Torso of Standing Female Figure, 2026

Plaster, concrete (6 x 6 x 70 Inches)

Head of Standing Female Figure, 2026

Plaster, concrete (6 x 6 x 67 Inches)

Seated Mother Goddess, 2026

Plaster, concrete (6×6 x 65 Inches)

Descent, 2026

Found metal, mirror, plaster, concrete (6 x 6 x 50 Inches)


Asem Kiyalova

HELD AT ONCE, 2026

materials: 3D printed resin, Paper, Vinyl, Projection

MFA Design First-Year reviews

On December 8, 2025 the MFA Design first year candidates held their semester review, focused on projects completed in Design Studio 1 taught by Sue Huang. The goal of this review was for candidates to receive feedback from design faculty on their chosen project.

Qing Zeng (she/her)

LUNE is a third person 3D narrative game that explores how individuals with social anxiety disorder (S.A.D.) can learn, practice, and internalize social coping strategies through game play, and how these learned strategies may help them regulate emotions and navigate real-world social interactions.

Developed in Unreal Engine 5, the game combines interactive mechanics, environmental storytelling, and character-driven encourates to simulate moments of social tension, uncertainty, and emotional overload. Players engage with others through systems such as color -based resonances, gradual trust building, and keyword collection, which was inspired by cognitive behavioral therapy (C.B.T.) and exposure based coping techniques.

The visual assets were partially created in blender, with emphasis on symbolic character design and atmospheric environments that externalize internal emotional states. Rather than positioning S.A.D. as something to be “fixed,” LUNE frames it as as ongoing process of adaptation, learning, and self acceptance, using play as a low pressure space for emotional rehearsal and reflection.

Jung A Huh (she/her)

The Leisure Archive explores how notions of leisure have shifted from the Joseon Dynasty to the digital age by re-imagining historical figures through contemporary technologies. Using digital embroidery, A. I. image generation, A-Frame, and V.R., the work bridges past and future forms of leisure, questing how humans experience rest, play, and imagination across time.

The project combines handcrafted textures with virtual environments to create a hybrid space where embroidered bodies and digital worlds coexist. Through this process it reflects on the evolving relationship between human senses, craft, and machine-mediated experiences.

Ali El-Chaer (they/he)

Ali El-Chaer completed a short form publication, Tomorrow’s Grief, that compiled text, news articles, and posters about Palestine and Lebanon from 1982 to 2025. This publication was designed using Adobe InDesign. The intention was to collect and distribute the political posters and stories from or on the topic of Palestine and Lebanon as a way questioning our responsibility to people now.

Furthermore, El-Chaer held the goal of understanding dialectical materialism or historic materialism, as a means to understand the superstructures that distract us from real change and show opposition to the economic systems that continue to suffocate freedom. And perhaps by changing the future through new technologies and material change rather than by ideas alone, this remembered historical materialism and knowledge will inform us on how to change the nature of the past as well.  

MFA Design Second-Year reviews

December 4, 2025

On December 4th, the MFA Design second-year students held their semester review, focused on clarifying and strengthening the direction of their thesis projects ahead of the January–February exhibition period.

The goal of this review was to solidify and refine the aims and specifics of each thesis project, with particular attention to human interaction, physical presence, and exhibition display. Students were asked to present a proof of concept, prototype, mock-up, or work-in-progress at real scale. Rather than showing a complete thesis, the review emphasized testing how an audience might experience and engage with a portion of the work.


Chiyu Zheng

Presence invites participants to interact with an installation through full-body gestures rather than handheld devices. The project responds to how screen-based technologies train bodies to shrink into small, constrained postures. By asking participants to occupy space with their whole bodies, the work reframes technology as something expansive and physically engaging, restoring a sense of scale and presence often lost in digital interaction.


Peyton Chiang

Peyton ’s thesis explores the relationship between corporeal beings and ancestral beings, examining how memory, ritual, and lineage move through physical form. His work draws from ancestral practices and material culture, translating them into sculptural and spatial experiments. Through layered structures and translucent materials, the project investigates how bodies act as vessels for inherited knowledge, belief, and presence. The work-in-progress installation presented at the review focused on scale, verticality, and atmosphere, offering a prototype for how audiences might physically encounter and move around these ancestral narratives.


Anukriti Kaushik

Anukriti’s project explores fertility figurines from the Indus Valley Civilization and how they shifted from everyday objects into museum artifacts. Working with archival material like excavation photos, maps, receipts, and letters, she looks at how repetition, documentation, and displacement change an object’s meaning. Through repeated sculptural reproductions, the figurines slowly transform again, breaking, mutating, and taking on new identities beyond their original role as symbols of fertility.


Yuxuan Hu

This digital art project transforms live sound into visual form using real-time interaction. Audience members speak into a microphone, and their voices are translated into dynamic visual particles that slowly fade over time. Each interaction produces a unique, temporary visual result, emphasizing ephemerality, participation, and the physical presence of sound.


Asem Kiyalova

This project challenges the Western calendar’s linear, productivity-driven structure of time. By questioning how time is measured and organized, the work invites audiences to imagine alternative, shared, and more intuitive ways of marking life. The calendar becomes a speculative space for rethinking planning, value, and connection beyond capitalist frameworks.


Mahsa Masoumi

Sabr explores patience as a transformative force through storytelling with Persian carpet motifs. Anchored in the Persian epic of Zaal and Simorgh, the project weaves cultural symbolism, material practice, and narrative into a contemporary design context. The work examines how time, care, and repetition shape both stories and objects.

Art & Design Department and MFA in Design Program at the Climate Symposium at Rutgers-New Brunswick

As part of the interactive poster sessions, three MFA students in Design—Ali El-Chaer, Rachel Jung A. Huh, and Iris Qing Zeng—presented research-driven projects developed in their Research Methods course, which emphasizes the integration of quantitative data and qualitative narratives as a framework for climate communication.

Ali El-Chaer’s project explored the disappearance of bird species in New Jersey, combining ecological datasets with regional folk tales to situate biodiversity loss within lived cultural memory. Rachel Jung A. Huh’s work traced her father’s journey to the Arctic, bringing together family photographs and scientific measurement imagery to connect personal experience with large-scale climate observation and data collection. Iris Qing Zeng focused on color bleaching as a visual and material signal of environmental stress, translating scientific phenomena into perceptible visual language.

Together, these projects demonstrated how design-led approaches to data visualization and storytelling can make climate science legible, affective, and socially grounded, aligning with RCEI’s emphasis on the human dimensions of climate change. In parallel, animations addressing climate change created by undergraduate design students were also on display, highlighting how design education at multiple levels contributes to innovative, interdisciplinary climate communication.

Design Lecture Series: Burak Arikan

Art After Manufactured Certainty : November 4, 2025



On November 4, the Mason Gross Design community hosted Burak Arikan, an artist, designer, and researcher whose work investigates how predictive systems shape culture, behavior, and power, and how art can intervene. Arikan’s practice spans network mapping, data politics, and collective intelligence, exposing the invisible economies and infrastructures that govern our digital lives. His projects have been exhibited at MoMA, the Museum of Contemporary Art Tokyo, and major biennials in Venice, Berlin, Istanbul, and São Paulo. He is also the founder of Graph Commons, a collaborative platform for mapping complex data networks.

Arikan began his talk by tracing the shift from 20th-century mass media: newspapers, television, radio, to today’s algorithmic platforms. What once appeared as an open social web has transformed into an economy of prediction, where every click, post, and search is harvested to anticipate future behavior. “Speech is still free,” he said. “The problem is that cognition is engineered.” For Arikan, this condition of manufactured certainty defines our current era: a system that turns uncertainty into confidence, not to inform us, but to control us.

Through his projects, Arikan turns these predictive systems into artistic material. In one work, he developed software to forecast his own bank transactions, stamping each receipt with the algorithm’s probability. By following its predictions, he demonstrated how predictive systems can fabricate the very futures they claim to foresee. In another project, he built a platform that allowed users to “IPO themselves,” issuing shares of their identities in a speculative social marketplace. Friendship, labor, and visibility became currency, reflecting how social media monetizes our relationships.

Arikan also discussed Social Contracts (2013), a project that used blockchain technology long before NFTs became mainstream. Instead of treating digital tokens as collectibles, he framed them as social sculptures, publicly visible, constantly evolving networks of ownership and connection. Each transfer of an artwork generated new relationships, mapping the circulation of power within digital culture.

Across his body of work, Arikan outlined four key principles that guide his practice: prediction, feedback, transparency, and critical friction. Together, these form what he calls Predictive Realism, an artistic approach that examines and reshapes the predictive mechanisms embedded in everyday life. His work draws from traditions of Institutional Critique, Social Sculpture, and Fluxus, expanding them for a world governed by data and algorithms.

Arikan closed with a reflection on uncertainty as a space of freedom. If our futures are being pre-written by machines, art can restore ambiguity, reintroducing the unknown as a site of imagination and agency. “Art can reveal the infrastructures that claim to predict us,” he said, “and widen the futures we are allowed to have.”