Categories
art history design design museum DIY history research Uncategorized

Down and out @ the Met 2026

Text and photos by Miyls Bleu Hill

First year graduate students Cara Gidden, Miyls Hill, Dyanne Horgan, and Aftan spent an exciting and informative day outside the classroom at the Met Museum accompanied by MFA Design Director and Research Methods professor Atif Akin.

The class/trip consisted of tours developed by each student following two and half weeks of research, we were tasked to attend and observe the Met Museum and formulate a curation of what was inside informed by our interests. 

From learning about the lack of expansive southern art at the museum and reconstruction period From Dyanne to Cara taking us down a rabbit hole that began with the Medieval arts section looking at various depictions of Jesus and ended with learning about J. Pierpont Morgan and his infamous legacy tied to the Metropolitan Museum.

The merit of the exercise was in allowing each student to think critically and use research based thinking, for example Aftan’s guide explored how gender is classified and identified in artifacts at the Met. Drawing on Judith Butler’s essay ‘Gender Complexity and the Limits of Identification’, he took us on a tour to examine how bodily features, artistic conventions and museum documentation shape the classification of figures, particularly those artifacts whose gender identification are uncertain, contradictory or difficult to establish.

 Through the guide we explored ways gender can become legible through systems of classification, and the limitations of categories that are revealed when we encounter objects that have been difficult to fully understand or identify.

My guide was inspired by  Beatriz Colomina’s “Split Wall” essay,  Walter Benjamin, Power, Taste, and Archways. The tour was a bit unconventional since it didn’t necessarily focus on objects within the museum but the space of the museum itself as an architectural body of power, after my tour I held an activity for all of us to think of the different ways of entering the space and the interiority of museums. 

The practice of curation was an exciting skill to sharpen, and each student benefited from the practice of investigation, research, and developing alternative ways of seeing.

Categories
events

Art & Design MFA Open Studios – November 14, 2026

On Saturday, November 14, 2026, there will be an open studio session for the Art & Design MFAs at the Mason Gross School of the Arts.

Current schedule

11:45 AM, MFA INFO SESSIONS
12:30 PM, MFA ALUMNI PANEL
1:30 – 3:30 PM, OPEN STUDIOS

Locations

CSB 33 LIVINGSTON AVE, NEW BRUNSWICK, NJ
LAB 39 ROAD 3, PISCATAWAY, NJ

Categories
art history

Carla Yanni – Campus Tour (October 2, 2026)

Text and photos by Miyls Bleu Hill.

On Friday, October 2nd, Carla Yanni, Professor and Rutgers Art History Department Chair, led us across the New Brunswick campus. Gathered at Old Queens, students from visual arts, design, and art history departments began to embark on a tour where some of us got to know our school better geographically,  but ultimately where we all learned about the rich architectural history of Rutgers University.

The Observatory is our first stop, and it sets the pace. We gather close, ears tuned to Carla, and begin to see the campus as something built and layered rather than something we simply walk through. Then we make our way to the Geology Museum.

We stood in the geology museum,  where my ears hung on every word by Carla. Through the windows, you hear the Rutgers marching band outside, almost in competition. A democratic wonder falls over so many adults in one room as they look through the cases at old specimens.

From there, we carry that wonder to the Gardner A. Sage Library. With multiple departments in one group. As we walked around exploring the beautiful and very quiet room I noticed each student fixated on something different, from the actual books to the space itself. Conversation follows with Carla in a whisper speaking of the architectural and somewhat political significance of the theological library.

When the library tour ends, we keep walking. Outside, Carla points to the tilework on the buildings around us, an ode to Rutgers’ long history with ceramic technology. For a group of artists, designers, and art historians, it feels like the right ending. The history of this campus is not only in the plans and facades, but in the materials themselves.

Categories
education Uncategorized

Visiting Visual Artist Lecture Series: Fall 2026

We’re delighted to announce the full roster of this Fall’s Visiting Visual Artist Lecture Series.

These are free and open to the public!

Categories
Uncategorized

⋮

⋮ = simultaneity mark

a specialized typographical symbol used by author Samuel R. Delany to indicate that narrative time has stopped and events on both sides of the mark occur simultaneously.

Class of 2026

Design Studio 3

with reference to Muntadas’ work Entre/Between

and inspired by Bryce Wilner’s lecture at the MFA in Design program…

Categories
design experimental game design iPad new york research UI

Global Diplomacy to Game Design

UI/UX/UN

On April 16, 2026 the MFA Design first year cohort, Qing Zeng, Jung A Huh, and Ali El-Chaer, conducted field research across two distinct institutional spaces in New York City: the United Nations Headquarters and the New Museum. The objective was to investigate the intersection of global governance, architectural systems, and contemporary curation, resulting in a game that maps interactions onto the digital interface.

The morning began at the United Nations Headquarters, delving into the operational architecture of the UN: This track examined the institutional mechanisms and systemic frameworks of the UN, focusing on how global diplomacy is structured, executed, and maintained across international boundaries. The second tour spoke on the physical architecture: This track explained the design of the headquarters, investigating how the physical forms, materials, and spatial layouts reflect or challenge the UN’s foundational mandates of transparency, unity, and international cooperation. In the afternoon, the class visited the New Museum, engaging with current exhibitions, such as New Humans: Memories of the Future, and explored the new extension built to the New Museum. 

Throughout the field study, students used their phone cameras to observe and document “interactions”—the unintended or intended visual traces of human presence in spaces. Rather than documenting the monuments themselves. Back in the studio, these photographs served as the material for digital experimentation. Using Figma, the cohort translated the images into a tablet-based, interactive layout.

The game operates on a geometric repetition. At the beginning, the user selects one of three primary shapes: a triangle, a circle, or a rectangle. This choice initiates a path, requiring the player to follow the steps of the selected shape as it reoccurs, morphs, and embeds itself within the documentation of the UN space. By restructuring the field research into a responsive UI/UX system, the project challenges the boundary between passive observation and active navigation, architecture, and complex systems.

Special thanks to Atif Akin for facilitating this research expedition and taking photos.