PARSONS LECTURE SERIES THE NEW FUTURE OF DESIGN @ AIGA/NY

TIME AND PLACE
Wednesday 12 December 2012
6:30–8:30PM
Tishman Auditorium – Parsons 66 West 12th Street New York, NY 10016
6:30-7:00PM Doors open & check-in 7:00-8:30PM Presentation & Discussion

What does design look like in the future? The outcomes that once defined us (print, branding, packaging…etc.) have expanded in the digital age, to include web, motion, UX and a growing list of others. But what happens when technology moves beyond the screen to merge with the physical world? What happens when our tools grow to include not just computers, but 3-D printing, open-source engineering and everything else? Join us as we meet a few of the talented designers who offer a glimpse into this future, revealing the possibilities of tomorrow’s designer.
On December 12th at Parsons, we’ll hear from Zach Lieberman, who created a font with a car, invented a way for paralyzed artists to draw using their eye movements—and created a way for that art to live in the physical world. We’ll meet James Bridle, who mapped a neighborhood using balloons, illustrated military drones in a surprising way, and coined the term ‘The New Aesthetic’—describing the visual language of our merging digital and physical space. Carla Diana—who designs domestic robots, sentient kitchen appliances and most-anything that intersects the physical and digital spaces—will reveal how she tries to live as close to the near future as possible.
The evening will be moderated by Liz Danzico, who—through her work—and as chair and co-founder of interaction design at the School of Visual Arts, leads a new generation of designers to the future possibilities of our field.
PANELISTS
JAMES BRIDLE
Is a writer, artist, publisher and technologist, usually based in London, UK. His work covers the intersection of literature, culture and the network.
Coined the term “The New Aesthetic”
Writer for Wired, the Atlantic, ICON, Domus and others
Regular columnist for the Observer newspaper
Frequent lecturer including TED, SXSW, Lift, Web Directions, Tools of Change, dConstruct and FutureEverything
2012 Happenstance resident at Lighthouse Gallery
CARLA DIANA
Founder of the Smart Interaction Lab
Consultant for Smart Design focused on interaction for physical products
Artist in Residence for the Museum of Art and Design’s Open Studio
Museum of Fine Arts Houston Brown Foundation Fellow
Creator of “Smart Objects” courses at SVA and U. Penn and frequent lecturer on Design and Technology
Writer for Fast Company Co.Design, Interactions Magazine and Core77
In 2008 the New York Times Magazine’s called Carla an “alpha geek”
ZACH LIEBERMAN
Is an artist with a simple goal: he wants you surprised. His work uses technology in a playful way to break down the fragile boundary between the visible and the invisible.
One of the co-founders of openFrameworks
Faculty member in the Parsons MFA Design and Technology program
Currently working on the EyeWriter project, a low-cost, open source hardware and software toolkit that helps people draw with their eyes.
Named one of the “100 Creative People in Business” by Fast Company Magazine, 2010
Design of the year, Interactive from the London Design Museum for Eyewriter
Golden Nica, Interactive from Ars Electronica for Eyewriter
MODERATOR
LIZ DANZICO
is part designer, part educator, and part editor.
Co-founder and chair of the MFA in Interaction Design program at the School of Visual Arts
Independent consultant for global companies and a frequent lecturer
Advisory board member for organizations including the Center for Urban Pedagogy, desigNYC, and Weeksville Heritage Center
Collaborations include The New York Times, This American Life, MIT Technology Review, The TED Prize, and Teach for All
Writer for Eye Magazine, FortuneMagazine, Interactions Magazine, bobulate.com and others
Thesis advisor in the graduate design program at the Rhode Island School of Design, former adjunct faculty at the New School University and the Fashion Institute of Technology, and lectured at schools from Columbia University to MICA: Maryland Institute College of Art

Short Description for Advanced Design Class

Spring 2013

Advanced Design in Spring 2013 will be a practicum, in collaboration with biomedical engineering department of Rutgers University.
Throughout this course, design students will work on a research project to build a mobile game/ application which will be used to monitor kids at early ages for detecting autism and some other neuro-developmental abnormalities. As previously discussed in interaction design classes, these new digital artifacts and gadgets are equipped with a wide range of sensor set, that they can sense human body and its reactions. Designers’ challenge here is not only creating an attractive, fun and friendly interface but also trying to reduce the noise in the data set by iterating the interaction design with the user feedback.

Design crew will specifically work on:
‣ visual identity for the project
‣ designing the keyframes and animations ‣ improvement biometric space around
‣ reducing the data noise
‣ producing printed and video tutorial sets
This game like application will hep to establish a foundation to systematically answer questions about the developmental trajectories and genetic influences that characterize autism spectrum disorder, and, ultimately, apply these answers toward cost-effective platforms that enable early-stage intervention and improve quality of care.
Working on this project will improve designers’ skills on:
‣ interdisciplinary research ‣ teamwork
‣ game design
‣ user interface design
‣ interaction design
Most importantly, students will have the chance to help an healthcare project which can dramatically reduce the costs of these kind of detection practices and make it available to economically or geographically challenged communities.
Please contact Atif Akin [atif.akin [at] rutgers.edu] for further inquiries.

Adam Art Gallery Te Pātaka Toi with White Fungus announce an open-entry poster competition

Closing date: Friday 11 January 2013
Winner announced: Friday 25 January 2013

www.adamartgallery.co.nz
www.whitefungus.com

Competition brief:
Design a poster that responds to this statement

“Our children are important… they are the consumers of the future.”

This comment, by New Zealand’s current Prime Minister John Key, has been used by White Fungus magazine as a point of departure for a project commissioned by the Adam Art Gallery, Victoria University of Wellington, New Zealand.

“The Consumers of The Future” seeks to address the myth and reality of Wellington’s branding as New Zealand’s ‘Creative Capital’ by providing a space for critical comment grounded in the language of design. In this, White Fungus attempts to push back at the impact of neoliberal economics on local communities and the urban environment of Wellington. (See www.adamartgallery.co.nz for more details.)

The Adam Art Gallery and White Fungus extend the challenge of the Consumers of the Future commission into this open-entry Poster Competition.

We are looking for clever and visually effective responses that strike to the heart of the issues raised by Key’s statement.

Entries are not required to refer to John Key or the specific context of New Zealand. Rather, we are interested in a critical deployment of graphic and visual design.

Most fundamentally, we seek responses that attempt to unpack the implications of this claim for futurity in the context of consumer culture and the complex interrelations of the local and the global in contemporary life.

Posters can be created in any media but must be presented as an A2, 300dpi jpeg file delivered via Dropbox or WeTransfer to mail@whitefungus.com by Friday, 11 January 2013.

Following the closing date, all entries will be made available online until the selection of a winner by the following panel of judges:
Wellington Media Collective
White Fungus
John Lake, Artist
Kate Daellenbach, Lecturer (Arts Marketing), School of Marketing and International Business, Victoria University of Wellington

The winning poster will be printed in an edition of 500 and presented as a work of art in the Adam Art Gallery. It will be published on the Gallery’s website, as well as in the next issue of White Fungus.

NEUROMEDIA: The Intersection of Art and Science

Visiting Artist: Dr. Jill Scott
Thursday Dec. 6, 2012

Reception: 5 pm CSB lobby
Presentation: 6:40 CSB 110/117

The Electric Retina is a “neuromedia” sculpture which combines retinal research with interactive media art and metaphorical associations in order to explore the complexity of visual perception. Based on her residency in Neurobiology at the Institute of Zoology, University of Zurich, Scott gained a deeper insight into the genetic control of visual system development and function by analysis of zebra fish mutants, which are used as the main phenotypes for human eye disease research. While the Electric Retina displays examples from some of this research at the lab, its surface is constructed according to the rod and cone pattern array of photoreceptors in the human retina inspired directly from the Scanning Electronic Microscope. When the viewer looks into the “cones” or oculars, animations appear about the histological evidence, behaviour tests, molecular staining, cellular research images and related keywords from the researchers. The issues covered are macular degeneration, human diseases of the eye, genetic deficiencies and polarization. It is as if the viewers are looking through the tunnels into the neural chemical layers of the eye. From the other side of the sculpture, films of underwater movies are projected onto the wall. These are shot from the perspective of the impaired subject, which shows how visual impairment can affect neural behaviour. Therefore the projected films (affect) are directly related to the content of these ocular films (evidence) and aim is to allow the general public to gain a better understanding of how vision is affected by genetics, disease and degeneration.

The media artist Jill Scott has created the neuromedia sculpture “The Electric Retina” during her residency at the Neuroscience Lab University Zurich, Switzerland. The Artists-in-Labs program offers 4 annual residencies in Swiss science labs to artists. Scott initiated the program and is its director. Currently the docu is also shown in Singapore at the ISEA, an electronic arts festival. The film maker Anet Nyffeler directed this docu and currently develops a TV-documentary on the subject ArtSci and this specific program. Transdisciplinarity is a current overall development in the arts and science.

“True knowledge exists in knowing that you know nothing!” -Socrates Conceptual art requires a subjective approach and the process of discovery is often evident in the final artwork that is produced. The aim of Neuromedia is to explore how conceptual art interpretations and scientific illustrations of the human body can be combined to transfer information about how we think and how our senses work together. While Scott makes unique screen based sculptures embedded with macroscopic views of molecular and cellular evidence, over the last few years, the increasingly popular subject of Neuroscience offers many artists a reality that is now considered to be an “extension of cinema”. After all, perceptual feedback loops are at the heart of both disciplines, a fact that is causing more collaboration between artists and neuroscientists to occur. What is the value of these collaborations? Are the results are objective and subjective at the same time? Under the headings of “inspirations, constructions, challenges and reactions” can Neuromedia not only humanize science but also deepen the tangible and experiential experience of art itself?

BIOGRAPHY Jill Scott is originally from Australia, but has been working and living in Switzerland since 2003. Currently she is a Professor for Art and Science in the Institute Cultural Studies in the Arts, at the Zurich University of the Arts (ZhdK) in Zürich and Co-Director and Founder of the Artists-in-Labs Program (a collaboration with the Ministry for Culture, Switzerland) which places artists from all disciplines into physics, computer, engineering and life science labs to learn about scientific research and make creative interpretations. She is also Vice Director of the Z-Node PHD program on art and science at the University of Plymouth, UK-a program with 16 international research candidates. Her recent publications include: The Transdiscourse book series: Volume 1: Mediated Environments, 2011, Artists-in-labs: Networking in the Margins, 2011 and Artists-in-labs: Processes of Inquiry: 2006 Springer/Vienna/New York, Artists-in-labs Processes of Inquiry both from Springer/Vienna/New York. Her education includes: PhD, University of Wales (UK), MA USF, San Francisco, as well as a Degree in Education (Univ. Melbourne) and a Degree in Art and Design (Victoria College of the Arts). Since 1975, she has exhibited many video artworks, conceptual performances and interactive environments in USA, Japan, Australia and Europe. A monograph entitled: Coded Characters Hatje Cantz 2002, Ed. Her most recent art works involve the construction of interactive media and electronic sculptures based on studies she has conducted in residence in neuroscience labs at the University of Zurich, called “Neuromedia” (a Springer Publication in conjunction with an exhibition of the same name in KULTURAMA Science Musuem in Zurich). These particularly relate to the somatic sensory system and artificial skin (e-skin) 2003-2007, molecular and retinal behaviour in relation to human eye disease (The Electric Retina-2008), nerve damage in relation to UV radiation, in the skin and on the landscape (Dermaland- 2009) and Somabook (2010) about the problems in the development of neural networks in the pre-natal stage. Currently, she is working on two new projects about the neural systems of hearing and taste, inspired by a residency with neuroscientists at SymbioticA, University of Western Australia.